Dragon Slayer II: Xanadu | |
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Developer(s) | Nihon Falcom |
Publisher(s) | Falcom |
Designer(s) | Yoshio Kiya[1] |
Composer(s) | Toshiya Takahashi (PC‑8801) Yuzo Koshiro (MSX & Scenario II) Takahito Abe (Scenario II) |
Series | Dragon Slayer |
Platform(s) | PC-8801/PC-9801/MSX/MSX2/FM-7/X1/Sega Saturn/Windows |
Release date(s) | PC-8801
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Genre(s) | Action RPG |
Mode(s) | Single-player |
Dragon Slayer II: Xanadu (ザナドゥ Zanadu ) is an action RPG developed by Nihon Falcom in 1985 for the PC-8801, PC-9801, FM-7, MSX and X1 computers. Enhanced remakes were released for the Sega Saturn, PC-9801 and Windows systems. It is the second in the Dragon Slayer series, preceded by Dragon Slayer and followed by Romancia, though, as most games in the Dragon Slayer series, have no relation to each other outside of a few gameplay concepts.
Xanadu is notable for several reasons, including its unbroken sales record for computer games in Japan with over 400,000 copies sold,[2] making it the best-selling PC game up until that time.[3] It was also one of the foundations of the RPG genre, particularly the action RPG subgenre, featuring real-time action combat combined with full-fledged character statistics, innovative gameplay systems such as the Karma meter and individual experience for equipped items,[2] and platform game elements combined with the dungeon crawl gameplay of its predecessor.[4][5] It also had towns to explore and introduced equipment that change the player character's visible appearance, food that is consumed slowly over time and essential for keeping the player character alive, and magic used to attack enemies from a distance.[5] The following year saw the release of Xanadu Scenario II,[6] an early example of an expansion pack.[4][6]
Contents |
The game begins with the player directly in control of the protagonist, with little to no introduction. To progress, one must speak with the king, who gives the player the bare essentials and a small amount of cash to train. After selecting which attributes to raise, the player must find his way out of the city and into the vast underground complex. Finding this exit is the first of many cryptic puzzles the player will encounter, though the game is not a puzzle game but an role-playing video game with puzzle game and adventure game-elements far ahead of its time.
Xanadu features a unique gameplay system for its time; one which has aged well and continues to be unique in the face of newer ideas. Though it is a very difficult game, it provides many systems that can be used to the protagonist's advantage if used wisely.
Xanadu has a large set of followups, despite it being technically a sequel itself to Dragon Slayer.
A Xanadu OVA was released in 1987 in conjunction with the MSX version of the game and a manga, titled Xanadu: The Legend of Dragon Slayer. The plot was expanded and altered, with the main character now having a name, Fieg (フィーグ), and several new cast members. The new plot elements included several science fiction themes. For example, Fieg is a 21st century soldier from the near future who is dropped into Xanadu after a bloody surprise ambush in the beginning of the story.
A soundtrack to the movie was released on record, cassette, and compact disc shortly thereafter.
The manga follows the plot of the movie, and was drawn by Tsuzuki Kazuhiko (都築和彦), who also did work on Falcom's Ys and Sorcerian titles.
In its original PC-8801 release, Xanadu features a small but effective selection of music composed by Toshiya Takahashi, most notably the hypnotic "La Valse Pour Xanadu", a 3/4 time waltz with a distinctive, haunting melody. A sped-up version is used for the battle scenes. The inside areas of buildings as well as boss encounters have separate songs as well. To promote the release of the game, Japanese heavy metal band Anthem released an LP with two image songs, appropriately titled "XANADU".
Xanadu Scenario II, an expansion pack and sequel, featured a much larger set of songs, and as a whole matches the overall high quality of Falcom's songwriting abilities during the later 1980s. The soundtrack was composed by Takahito Abe and Yuzo Koshiro, who would compose the music for many of Falcom's later titles. Koshiro's compositions for the opening theme and several dungeons were taken from the demo tape he had first sent to Falcom at the age of 18.[6] Revival Xanadu and Revival Xanadu II, two loose remakes made by Falcom in the 1990s, feature their own unique soundtracks as well, also composed by Koshiro and Abe.
Aside from Xanadu Next and Legend of Xanadu, no Xanadu titles have received a full, independent original soundtrack on compact disc, an odd move for Falcom. This is likely due to its release being very early in Falcom's life, before they had established a reputation. However, a soundtrack was released for both Xanadu and Xanadu Scenario II on a 12" Vinyl Record Album, titled, Xanadu Anthem. Selections from Xanadu's music can be heard in various Falcom albums, and in 1987 "All Over Xanadu" was released, featuring arranged versions of Xanadu and Scenario II's soundtrack being played by a rock band combined with a live orchestra and synthesizers. The main theme of the Xanadu franchise, "La Valse Pour Xanadu", has been featured in the PC-88 and PC-98 versions of Xanadu and remixed into several audio tracks in Xanadu Next.
Xanadu was a pioneer in the game industry, and received critical praise from Japanese gaming magazines and a large fan base. To date, according to Falcom, its record of over 400,000 copies sold in Japan has yet to be broken by any personal computer game released in that country.[2] This made Xanadu the best-selling computer game released up until that time, having sold ten times more copies than the previous record holder, Temple of Apshai, which had sold 40,000 copies.[3]
The influence of Xanadu has been felt in many games developed by Falcom and even other development houses which have copied the look and feel. Ys featured a similar but quicker "bump" system for combat used in Ys I, Ys II and Ys IV: The Dawn of Ys; while the later Dragon Slayer games Romancia, Dragon Slayer IV and Sorcerian all had similar side-scrolling viewpoints. Several smaller companies copied the "bump" system, mostly in obscure PC-8801 titles.
Alongside its predecessor, Xanadu laid the foundations for the action role-playing game genre, influencing future series like Hydlide, Ys, and The Legend of Zelda.[4][7][8][9] Xanadu was an early real-time action RPG with full-fledged character statistics, and it introduced several innovative gameplay mechanics, such as the Karma morality system, individual experience for equipped items,[2] a heavy emphasis on puzzle-solving,[9] equipment that change the player character's visible appearance, food that is consumed slowly over time and is essential for keeping the player character alive, magic that can be used to attack enemies from a distance, and training facilities to improve various statistics.[5] It also introduced a platformer-style side-scrolling view,[4] including the ability to jump.[5] The side-scrolling view is used during exploration and switches to the overhead view of its predecessor during battle,[4] while certain rooms also use an overhead view.[5]
The game's influence also extended beyond action RPGs, with the way the game reworked the entire game system considered an influence on Final Fantasy, which would do the same for each of its installments,[1] as its developer Square was previously the publisher for the MSX version of the original Dragon Slayer.[8] Xanadu is also considered a "proto-Metroidvania" game,[10] due to being an "RPG turned on its side" that allowed players to run, jump, collect, and explore,[11] laying the foundations for the more open-ended "Metroidvania" games Faxanadu and Legacy of the Wizard.[10] Xanadu Scenario II, released in 1986,[6] was an early example of an expansion pack.[4][6] It was also non-linear, allowing the levels to be explored in any order.[6]
Xanadu is the only title Falcom has given a complete commemorative re-release in its original 1980s packaging, and is considered one of Falcom's milestones, if not their defining title, to a generation of fans. Though they had various degrees of success with older titles, Xanadu was Falcom's breakthrough that brought them into the spotlight.
Xanadu features a number of references to historical locations and legends. The title "Xanadu" is a direct reference to the ancient city Xanadu and its mythological reputation. The protagonist will visit Shangri-la during the course of Scenario II, among other locales. Many monsters are based on legendary and factual figures such as spriggan, samurai, hydra, and countless others.
Originally, Xanadu contained artwork directly lifted from the manuals of the Origin Systems role-playing game Ultima III: Exodus. This was not discovered by Origin and series creator Richard Garriott until they flew into Tokyo to have a meeting with Nihon Falcom about having Origin release Xanadu in the US, as well as having Falcom help with releasing a port of Ultima IV: Quest of the Avatar in Japan. During the presentation of the game, several digitized pictures from the manual of Ultima III appeared in various shops in the game. Upon seeing this, Garriott and Origin ended the meeting and decided to sue Falcom; the lawsuit was settled out of court and the artwork in the game was changed to what appears now.[12]
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